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Scuba DiveScuba Dive - an old Speccy game remade for the Retro Remakes Competition 2006.
On hold!
I don't know when I will finish or restart this game...  In the beginning there was void | Yes, nothing to show you yet. Just a bunch of stuff that needs to get done. As I progress I will add screenshots, infos about implemented stuff and so on at this page. At the top (right here) I will keep my todo list.
Here we go:
| Tommy's incredible Scuba Dive todo list
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Description |
%done |
Comments |
| Design decisions |
Coding will be done with PlayBasic |
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Did anyone question that? |
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Configuration file will be stored as UFF file |
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Will help during development |
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Graphics will be 2D sprites done with a 3D modeller |
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Game will be controlled with a mouse or with keyboard, mouse control will offer several options like no button, one or two button controls |
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Player will have a health bar instead of dying nearly immediately as in the original game |
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Underwater world will be randomly generated |
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| Coding |
Splash screen |
100% |
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Main menu (text only items, mouse handling) |
100% |
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Main game loop |
20% |
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Diver / world collision |
0% |
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Diver / fish collision |
0% |
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Fish / world collision |
0% |
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Random world generation |
50% |
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Player control |
50% |
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Enemies (Fish) |
0% |
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Boat: Leaving, entering, colliding, moving of the boat |
0% |
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Difficulty levels |
0% |
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High scores |
0% |
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| Graphics |
Sea bed and cave walls |
0% |
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Diver |
0% |
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Sharks |
0% |
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Big Octopus |
0% |
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Smaller fish, jelly fish, squids, etc. |
0% |
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Shells with and without pearls |
10% |
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Big shells with and without pearls |
0% |
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Treasure chests |
0% |
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Boat |
0% |
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This todo list will never be complete... |
|  Work on menu code | Tuesday, June 13, 2006, 10:40 PM
I added functionality to have menu items with text only instead of images like in Astrobreak.
That's working now. Next is the mouse control to select menu items. |
|  Small steps ahead... | Friday, June 23, 2006, 10:07 PM
Okay, I finished the menu code. Now completely mouse friendly
And I did my first 3D model (yeah, the one I showed in the blog).
And the first steps of random sea bed generation are working. Generating a whole level randomly should be done pretty quick now.
Proof of concept picture follows.
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|  Code stuff | Monday, July 03, 2006, 10:55 PM
What's new?
- added a graphical mouse for fullscreen mode,
- added a camera view so that I can display some kind of HUD on the right side of the screen,
- started with creation of types for moveable objects and player,
- prepared some code for different control modes (keyboard, different mouse modes),
- prepared some code for redefinable keys,
- started with player initialization code.
Not bad for two hours coding.
Furthermore I fiddled around with some graphics - prepared stuff for the diver (got all body parts, now need to work on his flippers, his aqua lung and such. A first draft of a treasure chest is also done but it's too ugly to show it right now |
|  More things done | Saturday, July 08, 2006, 9:06 PM
I added the player code and the first bits of animation. I'm still using dummy graphics but at least keyboard control is working. Need to finetune a bit with speed and rotation of the diver but that's easy. Next thing will be world collision and improved dummy graphics of the sea bed. I will also try to finish the whole sea bed generation including all caves tonight... |
|  Tiny bits | Monday, July 31, 2006, 11:42 PM
The diver is now animated faster if he moves faster. Also switching images (diver looking left or diver looking right depending on angle) is done.
I rewrote parts of the sea bed generation algorithm to use it also for the big cave and the smaller caves below.
Right now I can generate a pretty smooth seabed and a rough big cave. Small caves ahead.
I am thinking about generating the ground and cave tiles programmatically...we'll see. |
|  More cave stuff... | Wednesday, August 02, 2006, 9:41 PM
The sea bed and big cave are generated great now. Small caves are started - but I need to think of a way to connect them with the big cave...
after the vacation... |
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| Copyright (C) 2006-2010. All rights reserved. Last update: Sunday, February 28, 2010 |  | |
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